Serious games for research
Serious Games as a Research Tool Games as a Method Serious games can contribute to scientific research in many different ways and at many different stages. Think of collecting quantitative…
Great news, right in Reading and Writing Week: 8D is partnering with the Centre for Language and Speech Technology (CLST) of the Radboud University to develop the ‘Digi Juf’. Digi Juf is part of the ST CART project, which – it was announced this week – can count on support from the European Regional Development Fund.
Digi Juf is a product that allows children with language delays to practice their reading skills independently and playfully. It provides students with accurate and immediate feedback and guidance while reading. The Digi Juf learns along and adapts to each specific user. Through gamification children are additionally motivated to use the Digi Juf.
In the Digi Teacher product, high-performance speech technology from the CLST will be applied. This speech technology enables not only the recognition of words in a user’s speech, but also more subtle abnormalities that may indicate problems in reading aloud or producing speech.
‘We work with innovative scientific research on sustainable solutions to current problems in the socially important sectors of education and health care,’ said linguist Helmer Strik, affiliated with Radboud University.
Click the following link for the full news release: ‘ERDF grant for language technology that can subtly help children and the elderly’, Radboud University, Sept. 8, 2020.
At 8D, we support researchers in integrating a design approach into their work, from project design to creative product development and process supervision. This participatory methodologies help solve complex, human-centered issues and embed research results sustainably in society.
Serious Games as a Research Tool Games as a Method Serious games can contribute to scientific research in many different ways and at many different stages. Think of collecting quantitative…
Delve deeper into the world of speech technology and its application within serious gaming. Speech technology has made tremendous progress in recent years and offers countless opportunities to take the interaction between players and games to a new level.
What is the relationship between serious gaming, science and psychology? And why is serious gaming really much more than a game anyway? This white paper is not about games, but about serious gaming as a scientific method for researching (social) tasks!