Tendering a serious game
Practical guide for organizations with innovative ambitions
Procuring a serious game is an art in itself. Buyers from large organizations and developers interact during the process, even though they are far from speaking the same language. That can be quite a challenging marriage. The desire to maintain control over the outcome is at odds with innovation and creativity, while these are exactly what is needed to develop a successful game.
In this whitepaper, we provide tips for organizations that are considering tendering an innovative product but are unsure how to go about it in such a way that the risks become manageable.

Download the whitepaper and find out:
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And don’t worry, you don’t have to leave your contact information. Do you have questions or want more information? Just get in touch with us.

Maarten Stevens
Maarten Stevens, with his company 8D, develops innovative applications that are used
in healthcare, business and government. He is convinced that games can change lives – provided they are implemented effectively. Maarten likes to put a lot of effort into improving the processes between developers, clients and the market.

Agnieszka Buursma
Agnieszka Buursma has ten years of experience as an ICT buyer at various private and public organizations. She currently works at NHL Stenden University of Applied Sciences, where she also completed a Master’s degree in Serious Gaming. Her graduation research was about the perception of the approval process for a tender application. For the research, she built a serious game prototype.

Questions? Need a sparring partner?
Call 058 843 57 57
Mail johan@8d-games.nl
Johan likes to think along!