Resource Library

In the 8D Knowledge Vault, we collect and publish information about human-centered innovation. From problem definition to implementation and long-term adoption — think of it as the innovation journey. It’s complex material, which we’re committed to mapping out in an accessible way together with partners and professionals in the field. Topics include questions like: how do I integrate iterative design into my research proposal? Or: how can I increase the chances of my innovation actually reaching the end user?

By continuously sharing knowledge and experiences, we collectively elevate the sector to a higher level. Would you like to contribute to our Knowledge Vault, or is there a topic you’d like us to cover? Get in touch with Nicole at nicole@8d-games.nl.

Discover interesting blogs

Transdisciplinary research: challenges and recommendations

Transdisciplinary research brings together scientists and societal actors such as designers, artists, and policymakers to tackle complex issues. Examples include ethical dilemmas surrounding technology, climate adaptation, or healthcare innovation. Despite its potential, implementation remains challenging in practice: how do you ensure equal collaboration? How do you bridge differences in working methods and language? We discussed these questions with Julia Hermann, Assistant Professor in Philosophy and Ethics of Technology at the University of Twente.

Ayla Schwarz on implementing and scaling physical activity apps

Dr. Ayla Schwarz is an Assistant Professor specializing in Implementation and Engagement in Digital Health at Wageningen University, part of the Consumption and Healthy Lifestyles chair group. Her research focuses on behavior change and technology, with a particular emphasis on promoting physical activity among children and adolescents. As the lead researcher of BEweegAPP+, she is currently working with JOGG, 8D, Kenniscentrum Sport en Bewegen and multiple municipalities to explore how policy can support effective scaling and implementation of physical activity apps.

Co-creation in research: insights and outcomes

What academic and social impacts can a design-driven, co-creative approach offer researchers? This article explores this question through a concrete example from our portfolio. Collaborating with researcher and biomedical scientist Lise Beumeler, we created a VR game designed to support recovery after an Intensive Care Unit (ICU) admission. This development was part of her PhD project, and follow-up research with the prototype recently led to a new publication, making it an opportune moment to reflect on its outcomes.

Whitepapers

We love creating our own informative content, but we’re also regularly featured in podcasts, interviews, and news segments about innovation, gaming, and implementation. After a decade of hands-on innovation — with plenty of successes and even more lessons learned from what went wrong — Johan and Maarten have a compelling story to tell. Their experiences and vision make them inspiring speakers for any audience interested in the field.

Johan van der Meulen is co-owner and Innovation Director at 8D. He has years of experience in designing tools and interventions for healthcare and education. His career started as a programmer, but he evolved into an authority on design thinking and research. Johan is known for his sharp focus on bridging the gap between academic research and real-world applications that truly make a difference in people’s lives.

Johan van der Meulen

Maarten Stevens is the founder of 8D and develops innovative solutions for the healthcare sector, businesses, and government. He firmly believes that creativity and play have the power to improve lives — when applied the right way. Maarten has specialized in optimizing the processes between developers, clients, and the market. He’s passionate about sharing his insights on how games can drive positive change.

Maarten Stevens

Abonneer je op onze nieuwsbrief