Implementation of healthcare technology
How can we improve the implementation of serious games for healthcare?
Healthcare innovations and technologies that end up on the shelf and don’t reach the end user: it’s a complex problem that – thankfully – is increasingly being written and talked about. There is no shortage of ideas and commitment, so why is effective implementation of healthcare technology so difficult? That is what the white paper ‘Why serious games for healthcare do/do not* reach the end user’ is about.
An important question for which there is no single solution. To clearly identify the challenges, we talked to various people involved in care innovation projects: from researchers and doctors to innovation managers and software developers. This yielded an interesting set of insights and recommendations: knowledge we are happy to share!

Discover:
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And don’t worry, you don’t have to leave your contact information. Do you have questions or want more information? Just get in touch with us.
With many thanks to:
Claire Diets
Claire Diets works at Youth Protection Overijssel. First as a youth protection worker with families, since 2020 in the Innovation & Marketing department. Since obtaining her Master’s degree in Health Care & Social Work, she has been doing a lot of research on the effectiveness and implementation of care innovations. From her role at Youth Protection Overijssel, she is closely involved in the development and implementation of a VR experience to improve services for families in complex separations.


Job van ‘t Veer
Job van ‘t Veer is lector of Digital Innovation in Care and Welfare at NHL Stenden University of Applied Sciences and author of the bookOntwerpen voor zorg en Welzijn (Publishers Coutino, 2020). Van ‘t Veer conducts practice-based research on how digital innovations can contribute to the quality of care and, by extension, to people’s lives. In 2017-2018, he worked on the research project SoVaTass: together with welfare organization Accare, he investigated how digital games can support children with ASD in learning social skills.
Theo Dirksen
Theo Dirksen has 20+ years of experience in marketing technical innovations that respond to societal issues. He was involved in innovative products such as The Magic Table and Springlab Exercise Floors. At both organizations, he worked on bridging the research phase and final marketing. Dirksen specializes in creating support for change, especially in the healthcare and social domain.


Maarten Stevens
Maarten Stevens, with his company 8D Games, develops innovative applications that are used in healthcare, business and government. He is convinced that games can change lives – provided they are implemented effectively. Maarten likes to put a lot of effort into improving the processes between developers, clients and the market.
Carina Bethlehem
Carina Bethlehem works as an intensivist at Leeuwarden Medical Center. In 2022, she won the audience award of the Medicine Based Evidence science symposium with her research The prevalence of mental frailty in ICU survivors and informal caregiver strain. In recent years, she and her immediate colleagues at the ICU aftercare clinic were closely involved in the development of a virtual reality game that supports patients in rehabilitating after an ICU stay. This game was part of Lise Beumeler’s PhD project I See U: unraveling pathways of recovery after critical illness.


Questions? Need a sparring partner?
Call 058 843 57 57
Mail maarten@8d-games.nl
Maarten likes to think along!
Want to learn more about serious games for healthcare?
Serious games for healthcare are making their rise. But if you have never used such a game yourself, the whole idea remains somewhat abstract. What added value do games have for healthcare and what concrete examples are there?
Is a game the best solution for your organization?
Answer all the important questions together with us during a kick-off process. During a creative kick-off process together with stakeholders, we develop various game concepts specifically for your issue or organization. At the end of the process there is a clear blueprint of the development process and you choose a ‘go’ or ‘no-go’.
- From idea to concrete options
- Customized game concepts for your organization
- Secure investment with tangible results
- Reduces the risks of the development process



