Co-creation in research: insights and outcomes
What academic and social impacts can a design-driven, co-creative approach offer researchers? This article explores this question through a concrete example from our portfolio. Collaborating with researcher and biomedical scientist Lise Beumeler, we created a VR game designed to support recovery after an Intensive Care Unit (ICU) admission. This development was part of her PhD project, and follow-up research with the prototype recently led to a new publication, making it an opportune moment to reflect on its outcomes.
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